Technology themes
This challenge has the potential to touch on key areas of technology including:
- Behavioural and social sciences
- Electronic engineering
- Energy storage
- Engineering design consultancy
- Healthcare manufacturing
- Materials science
- Engineering
- Systems engineering
- Wearable technologies
Budget: Up to £200,000 (exc. VAT)
Competition opens – application to attend sandpit: Monday 1 December 2025
Competition closes – application to attend sandpit: Thursday 15 January 2026
Sandpit event: Tuesday 10 February 2026 to Wednesday 11 February 2026 in Milton Keynes
Target project kick-off for successful proposals: March 2026
Project duration: 12 weeks
Context of the challenge
Wearable technology for the consumer has shown large market growth in recent years, largely dominated by smart watches. There has also been significant investment in next generation wearables, where cabling, energy storage and useable devices are further embedded into garments, enabling greater useability while also increased ergonomics and comfort.
As there is a potential consumer market in fields such as sportswear and the medical sector, there is also a specialised national security and defence market, utilising similar underpinning technology but where different capabilities may be required.
The gap
There are numerous academics and companies developing new technologies in the consumer market for wearable technologies.
The latest developments in this area seem to show a drive away from ‘hard’ electronics, for example printed circuit boards, insulated wiring and batteries, towards more fabric-like materials.
But there have been limited commercial successes in this field to create truly fabric-like materials and electronics deeply embedded into clothing.
The focus of this sandpit to drive diverse expertise to create the next generation of wearable technology not only for national security and defence but to also maximise chances of commercial viability.
Example use cases
Below are examples which may be explored during the sandpit.
Case one
Bavin has an enhanced sensor surveillance system which uses AI to spot suspicious behaviour in a crowd. But he needs to test it out in a training scenario before deployment.
Lizzy is managing this training exercise, which is focused on how to identify people in busy gatherings. She aims to keep this as realistic as possible, but also wants to test the limits on how surveillance could be avoided. She knows that a person could be identified by the way they walk and move (otherwise known as their gait).
In this training exercise, Sarah is selected as the individual of interest. When moving as she normally would, she is detected, but her efforts to simply walk in a different way can’t be sustained.
To thoroughly test Bavin’s surveillance system, Sarah uses wearable technology that has actuators embedded into clothing. This forces Sarah to change her gait as a result of the garment altering the way in which it fits, while minimising discomfort and upholding discretion. This result shows that Bavin’s surveillance system can be tricked, meaning further development is required.
Case two
Sergeant Smith is deployed on a live operation with the latest wearable technology, designed to increase situational awareness and enhance decision making. There is a range of technology embedded, such as a GPS tracker, so command can pinpoint his location. He also receives alerts sent to body-worn systems.
As Sgt. Smith moves through a building he is getting live updates from command. As discretion is of the upmost importance ensuring the enemy is not alerted of his presence, communication is limited and only transmitted when absolutely necessary.
As he approaches a position he needs to know to stay put or move on, and in which direction. Via subtle changes to his clothing, he is notified by command what to do next. This ensures he alone is notified with quick and clear decisions so that he can focus on the operation in hand.
These devices are well embedded into the garments ensuring no impact on the comfort of wearing over many hours or even days at a time.
Project scope
Innovative solutions are needed for this challenge, but they need to be products which can be produced in short timeframes. This means that applicants should aim to bring in concepts which are already at Technology Readiness Levels (TRL) of 5 -9.
Although this challenge is not in the solution stage, which will be developed at the sandpit, requirements to consider are listed below:
Essential requirements for solution:
- Wearable technology that could change the way a person moves, otherwise known as gait.
- Wearable technology that alerts a user of an event, in a discreet manner.
- Wearable technology must not negatively affect comfort of the wearer.
Desirable:
- Should not give off any emissions, for example make a noise or a detectable radio-frequency emission.
- Technology should be applicable to parallel sectors, with the potential for commercial viability.
Constraints:
- Must be able to integrate into a garment. This could be a shirt, coat, rucksack, anything wearable.
Not required:
- Vibration motors, otherwise known as haptic, for alerting.
- Horizon scanning only.